PS1 Visual Aesthetic as Inspiration for Horror Game Design

Creative Bloq · · 2 min read · Arts & Design

Read research and analysis on PS1 Visual Aesthetic as Inspiration for Horror Game Design published by ICANEWS, a global research journal for emerging researchers.

Key Takeaways

  • The visual style of PlayStation 1 (PS1) graphics, specifically low-polygon models and texture warping, inspired the horror game 'Ferryman's Lament'.
  • The game 'Ferryman's Lament' is set in a chip shop in the Scottish Highlands and features a protagonist employed there.
  • The PS1 aesthetic is explicitly described as 'uncanny' and is used to enhance the horror elements of the game.

Why This Matters

This approach highlights how historical video game aesthetics can be reinterpreted and utilized to create specific emotional responses, like horror, in contemporary game design. It suggests a deliberate strategy of leveraging perceived imperfections of older technology as artistic strengths.

Overview

The horror game 'Ferryman's Lament' draws its visual identity from the aesthetic characteristics of original PlayStation (PS1) graphics. This design choice leverages specific visual artifacts inherent to the PS1's rendering capabilities, such as low-polygon models and texture warping, to cultivate an 'uncanny' atmosphere intended to amplify the game's horror elements. The setting for this game is a chip shop located in the Scottish Highlands.

Research Context

The development of 'Ferryman's Lament' by a two-person team at a Scottish studio, known as an 'indie dev,' emphasizes the deliberate integration of PS1-era visual techniques. The game's narrative centers around a specific local dish, the 'white pudding supper,' which plays a role in the protagonist's employment and the game's unfolding events. This contextual framing places the game within a specific cultural and aesthetic niche, utilizing nostalgia for late 20th-century video game graphics to inform contemporary horror design.

Approach

The creators of 'Ferryman's Lament' have specifically chosen the PS1 aesthetic due to its perceived 'uncanny' qualities. This approach involves replicating visual characteristics such as low-resolution textures, limited color palettes, and vertex snapping that were common constraints of the PS1 hardware. These elements are not simply replicated as a stylistic choice but are specifically integrated to contribute to the game's horror atmosphere. The game's setting, a chip shop in the Scottish Highlands, provides a localized backdrop for these retro visual techniques. The game's narrative structure involves the player character taking on a job at this chip shop.

Findings

  • The PS1's visual style, interpreted as 'uncanny,' is a core inspiration for the horror game 'Ferryman's Lament.'
  • Key visual attributes of the PS1 aesthetic, including low-polygon models and texture warping, are directly incorporated into the game's design.
  • The game is set in a chip shop within the Scottish Highlands, establishing a particular environmental context for the retro visual style.

Research Information

Institution
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Original Study
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Source
Creative Bloq

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