Designing the Decayed Cosmos of Necrophosis: World-Building and Artistic Vision

Creative Bloq · · 1 min read · Arts & Design

Read research and analysis on Designing the Decayed Cosmos of Necrophosis: World-Building and Artistic Vision published by ICANEWS, a global research journal for emerging researchers.

Key Takeaways

  • The game 'Necrophosis' was designed to represent a decayed cosmos originating from an internal conceptual world.
  • The design process involved translating abstract internal experiences into a tangible visual aesthetic for the game environment.

Why This Matters

This case illustrates how creative vision in game design can externalize abstract, internal concepts into a tangible, playable world. It showcases a personalized approach to world-building that emphasizes the designer's subjective experience.

Overview

The design of 'Necrophosis' focused on rendering a decayed cosmos, intended to externalize an internal conceptual landscape. This involved developing an aesthetic framework to translate abstract or subjective experiences into a concrete visual reality within the game's environment.

Research Context

The project aimed to construct a game world that embodies a sense of decay and internal thought. The designer stated, "It feels like a world in my head," indicating a deeply personal and conceptual genesis for the game's setting. The objective was to create a tangible representation of this internal world, characterized by an aesthetic of decay, within a game format.

Approach

The approach to designing 'Necrophosis' centered on an artistic vision that sought to manifest an inner world as a decayed cosmos. This involved a process of visual interpretation where abstract mental constructs were systematically translated into graphical assets and environmental elements. The design decisions were guided by the goal of making this internal world perceivable to players through the game's visual structure.

Findings

The design process resulted in a game environment that visually represents a decayed cosmos, originating from an internal, conceptual space. The creation of such a world demonstrated the capacity to externalize subjective experiences into a constructed digital reality. The aesthetic choices employed were instrumental in establishing a consistent visual language that communicates the intended themes of decay and an 'inner world' to the player.

Why This Matters

This design approach highlights how video game development can serve as a medium for translating abstract personal visions into interactive experiences. It demonstrates a method for constructing immersive environments that reflect specific aesthetic and conceptual intentions, derived from an individual's internal landscape.

Research Information

Institution
Creative Bloq
Original Study
View Publication
Source
Creative Bloq

About ICANEWS

ICANEWS is a global research journal for emerging researchers, publishing student and emerging researcher work across all fields.